![]() However though, if you or one of your fellow team members in the near future can make a runtime for Clickteam Fusion 2.5 then I'm onboard and will most certainly be purchasing a license to the pro edition of Spine. I understand you have a lot on your plate with the development of Spine and fully understand the importance of the softwares development. ![]() We'll take a look! However, please note that we have lots of work planned for the short term, so we probably cannot get to a new runtime terribly soon. It seems they have a C++ SDK, so it may be powerful enough for us to integrate our generic spine-cpp runtime. ![]() If you do some research you will find that Clickteam Fusion is a very popular Game design tool and even the developer Asley Gullen from Scirra Software based all his designs from Clickteam which he himself was a user / developer before he created Construct, Construct 2 & 3. Clickteam is the original pioneer of the drag & drop game making authoring tool way before the others ever existed!! Read below. And soon to be a major motion picture movie too! All those popular games got millions of downloads off of the Apple Itunes Store, Google Play Store, Steam and many other game distribution outlets to mention a few! Type into a google search the name Five Nights At freddy's and you will receive nearly 44,000,000 hits!! Clickteam has been around a very long time and was here way before Game Maker Studio, Construct 2 & 3 and all the others. Several sequels have been made and the author Scott Cawthon made millions off those games and several things have been made off of it. I know you had to have heard of the very popular game called "Five Nights At Freddy's". Surprised you never heard of Clickteam Fusion before.?!? :o
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